![]() More experimental features include "animal paths", road traffic, "actors" which are animated objects, and "translocators" which are instanced objects placed around the map. To load this up, double click on any "FrameResource_X.fr" file in any SDS. This library is used alongside the map editor to allow modders to export/import Mafia II models, and the ability to "cook" the collision - improving performance and stability when playing custom maps. ![]() The library is under a heavy rework to allow the editing of skinned objects, and a general refactor of the code. One of the earliest features implemented into the toolkit and one of the least updated features but still has the ability to add/remove materials, add parameters or samplers to materials, and even merge to. MTL files giving the option to add new materials and overwrite existing ones. This editor can be loaded up by double click the ".MTL" files either generated by ZModeler3 or the "default_X.mtl".Ī temporary editor whilst the map editor gets its much needed improvements. ![]() But gives the basic usability to add new objects and instances, and also delete them. You can load this editor by double clicking the "Translokator_X.tra" in the city_crash folder.īoth separate editors but achieve the same thing - add new city parts and shops into the map. To load up the "cityareas.bin" editor, double click it in the game explorer. ![]()
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